LIZARDMAN SHAMAN

Encounter-specific Details, Actions and Tactics

The Shaman prefers to Hide in his own fog or Feint instead of attacking with -10 or -8 Multiple Attack Penalty. Thralls initially stay close to the Shaman to benefit from Caustic Fog (forcing melee attackers to take acid damage and gaining concealment against ranged attackers). When thralls start losing health, they begin positioning themselves for Detonate Thrall. Both Thralls and the Shaman will use Delay/Ready to attempt to get value from Detonate Thrall (e.g. a Thrall might Ready a Stride action when low, with the trigger being the beginning of the Shaman's turn).


Room Description/Flavor Text

Three large reptilian humanoids appear to be wandering in this room - one far larger than the rest. A horrid stench fills the air, and as the smaller creatures pass the larger one, a corrosive-looking green mist starts to coalesce around them, before they turn to you and roar a challenge.


Recall Knowledge DCs

Lizardman Thralls:
DC 20 Society, Occultism
DC 15 Xulgath/Lizardman Lore

Lizardman Shaman:
DC 27 Society, Occultism
DC 22 Xulgath/Lizardman Lore

Statblocks

Lizardman Shaman stats
Lizardman Thrall stats

Maps (GM and player versions)

The Shaman begins on tile 1, with Thralls on tiles 2 and 3.

Lizardman Shaman map (GM version)
Lizardman Shaman map (player version)